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What's new in Wild West vs. 1.5
Guide to Teams and Classes
Complete Weapons Guide
All the Information you need to keep from getting lost
What do those hints really mean?
Chat types and vocal quick chat guides


What's new with version 1.5


New Weapons:
NEW: Molotov, Volley, Colt rifle
Soldier & Sheriff/Captain Classes have both rifle and heavy Weapon. See Weapons Page for more detailed information.
All new weapon models.

Gameplay:
Faster, new movement code (bobbing & weapon recoil)
New accuracy code.. basically all weapons less accurate to make gameplay more fair (no more sniping with Henry) Focused musket is still very accurate. Look for Accuracy bar on left side screen to know how accurate your shot will be. Rapid jumping and/or turning will decrease accuracy (bar will grow large and red).
Bullet damage decreases with distance, and no headshot's over 2000 world units (except focused musket), since the new accuracy would make it pure luck.
Player speed linked to stamina as well as health for more realistic play. if your 'spent' you don't run fast or jump high.
Minimum jump height increased.
Health increases at 2 points/sec up to 45 and then 1 point/sec up to 70. (except Doc, which gets 2/sec up to full health.
Health only increases when stamina is >75% full. (If you are resting, you will heal some)
Pickup Delay for Ammo and Health. No more rapid reloading or healing. All Classes have about a 1 second delay between picking up ammo/health (Except Doctors who have a 5 second delay on health).
No pickup of health or ammo if already full. So be careful about dropping packs where the enemy might get to them.

Sounds:
Spurs, screaming, cleaned voice chats, all new weapon sounds.

Animations:
New player pain animations. These will let you know when the person you shot is actually hit and where they were hit. Players will flinch where shot (head/ body/ front/ side/ legs) or scream and flail arms when on fire. Also if you are shot you will see a brief flinch in direction shot and hear a grunt.

Maps:
Town has been re-made with new spawn points for cowboys, so that more fighting now takes place in the town rather than in the bridge area.
All new textures & lighting.
NEW: WildWest Battlecreek by Gringo

(Hacienda & Mine Maps are currently being recompiled and will be available shortly.

Miscellanies:
NEW text colors for name and type:
^0 = black, ^1 = red, ^2 = green, ^3 = yellow,
^4 = blue, ^5 = cyan, ^6 = magenta, ^7 = white,
^8 = orange, ^9 = gray, ^a = light orange, ^b = dark cyan,
^c = Dark Magenta, ^d = sky blue, ^e = purple, ^f = pale blue,
^g = light green, ^h = dark green, ^i = pink,
^j = FireBrick red, ^k = dark red, ^l = dark orange,
^m = olive green, ^n = bright yellow, ^o = light yellow